Shadowpox: #StayHome Edition
Stay Home to save your neighbours
Project Description
During the early days of the COVID-19 pandemic, when there was no vaccine and everyone was trying to flatten the curve, the Shadowpox team adapted our in-person game, Shadowpox: The Antibody Politic, into an online game called Shadowpox: #StayHome Edition.
During the early days of the COVID-19 pandemic, when there was no vaccine, and everyone was trying to flatten the curve, the Shadowpox team adapted our in-person game, Shadowpox: The Antibody Politic, into an online game called Shadowpox: #StayHome Edition.
The Shadowpox: #StayHome Edition was created to provide a fun and interactive way for players to understand better the consequences of their decision to stay home during a pandemic. Through the game, players can visualize the impact of their decisions on their community. Not only does it provide players with a fun outlet during quarantine periods, but it also serves as an educational tool to help players understand how their actions can impact others. You can access the game and play it for free by visiting shadowpox.org/game.
The game was featured on CTV News Toronto and received support from the Vanier Canada Graduate Scholarship, Social Sciences and Humanities Research Council of Canada, Canada Foundation for Innovation, Canadian Institutes of Health Research, Bioss the Foundation, CIBC, Immersive Storytelling Lab, Future Cinema Lab, Alice Lab for Computational Worldmaking, and Global Strategy Lab.
Screenshots from the game:
Team
Alison Humphrey
Creator
Lalaine Ulit-Destajo
Technical Director + Developer
Caitlin Fisher
Poxémon Card Stories Writer
Sean Sollé
Poxémon Website Developer
Leremy Gan
Poxémon cards Stick Figures
Jos Humphrey
Poxémon Logo Animation
Geoffrey Cramm
In-game Stick Figure Animation
Steven J. Hoffman
Scientific Direction
Susan Rogers Van Katwyk
Scientific Direction
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